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Challenge Mode e finais secretos

King of Fighters XI

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#1 jhumhoomBR

jhumhoomBR

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Postado 22 junho 2006 - 12:29

Diretamente do site Orochinagi ... estou passando um FAQ em inglês (tentarei traduzir e repassar depois ...) dos modo Challenger e como fazer os finais secretos do recém chegado KoF XI (Play2).

Finais Secretos:
One sided love team: Robert, Ramon and Kensou.
Justice team: Kim, Athena, Griffon.
KOF Main Characters team: Kyo, K´- Ash
Buriki Team: Ryo, Silver, Gai
Ninja Team: Eiji, Mai, Jyazu
Oniichan (Elder Brother) team: Adel, Ryo, Gato
In the process of re-inventing oneself: Kim (I think that's it?)
Punishment team: Elizabeth, Whip, B.Jenet
Bird team: Griffon, Duck, Jyazu.
Kyoukugen Ryu Team: Yuri, Ryo, Robert
Girls Team: Momoko, Athena, Kula
Oneesan (Elder Sister) team: Elizabeth, King, Vanessa
2003 Main Characters Team: Duo Lon, Ash, Shen.


Challenge Mode:

Challenge Number 1
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Task: Beat opponent with only normal moves. Command moves are not normal moves.

Special Conditions: You can *only* do normal moves.

Character(s) used: Choice of 3 characters

Character(s) faced: Random, 1 character

Advice:
None, really. I mean, characters like Ralf have great normals (you can just spam C all day), but you really shouldn't have a problem with this.

Reward: None
------------


Challenge Number 2
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Task: Beat opponent with only special moves or Supers. Command moves are not special moves.

Special Conditions: You can *only* do special moves/supers.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, 1 character

Advice: Again, none really. Just pick who you're comfortable with.

Reward: None
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Challenge Number 3
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Task: Roll recover 10 times.

Special Conditions: You won't die from loss of health.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: None, really. Both forward roll recovers and normal (backward) roll recovers count.

Reward: None.
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Challenge Number 4
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Task: Break out of throws, 5 times.

Special Conditions: You don't die from loss of health.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: This is where it gets slightly tricky. To be honest, it's not that easy to break out of the throw. I've always sucked at it. I've personally found it easier to break throws like this: If the opponent is throwing you with a C throw, press back and C. If the opponent is throwing you with a D throw, press forward and D. Of course, the window where the break throw command will be accepted is so small that you won't really be able to wait and see if it's a C throw or a D throw before deciding what to press.

Theoretically (or so I've been told), pressing either forward or backward doesn't really matter, and you should be able to cover your bases by pressing back CD to break all throws, but I haven't been able to get this working well for me.

Reward: None.
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Challenge Number 5
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Task: Defeat your opponent.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Shion (sub-boss)

Advice: Yay, finally a normal battle, right? Razz Shion might be kindy tricky since she has a boss' endurance (i.e. your attacks all suffer from damage scaling up the wazoo). Remember, however, that you've got unlimited power and skill stocks. If you're having a hard time, simply pick a character with a good LDM and spam it like crazy. Recommendations include Gato (guard crushes easily) and King (basically fireball your opponent to death).

Reward: Shion is unlocked.
------------

Challenge Number 6
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Task: Defeat your opponent.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Magaki (end-boss)

Advice: Magaki is the cheapest KOF boss in recent history, so my only advice to you is to be even cheaper. Keep spamming King's LDM, and you should be able to win. Athena's works ok too.

Reward: Magaki is unlocked.
------------

Challenge Number 7
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Task: Guard Cancel roll 10 ties.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: A break after two relatively tricky challenges. This is really easy, just block and press AB.

Reward: None.
------------

Challenge Number 8
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Task: Guard Cancel Blowout (E button)

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: Also really simple. Just block and press E.

Reward: None.
------------


Challenge Number 9
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Task: Defeat 3 teams.

Special Conditions: Upon beating a team, your characters are picked again randomly. The leader slot stays though, so if, say, you picked your first character to be your leader, then when you get your new random characters, the first character is the leader.

Character(s) used: Randomised team of 3 for all 3 rounds.

Character(s) faced: Random, 3 full storyline teams, randomly picked.

Advice: Basically just a challenge to see if you can handle more than 1 or 2 teams' worth of characters. Shouldn't be too hard.

Reward: None.
------------

Challenge Number 10
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Task: Survive till time is up.

Special Conditions: You cannot move, or perform any command moves. You *can*, however, perform special moves, although the only move that will be of any help are the fireballs. Also your life is at 20%, and the timer is at 30 seconds.

Character(s) used: Robert.

Character(s) faced: King.

Advice: The first of the more interesting challenges. The basic idea is this: You can't move or otherwise dodge, and all the while King is randomly firing fireballs at you. You can only survive guarding 22 (if I didn't count wrongly) fireballs, and King can definitely launch more than 22 at you in 30 counts of the clock. You can, however, fire off some fireballs of your own. Robert, like King, can fire both high and low fireballs.

Now, you can dodge the high fireballs King launches at you, so no problem there. You can't jump over the low fireballs, so you're going to have to either nullify with your own low fireball (charge back, forward + k), or just block it entirely. King also fires Double Strikes, i.e. 2 fireballs at a time, and since you won't be able to nullify both, you can either nullify the first and block the second (risky), or block both.

You're probably going to have to replay this quite a few times, but some pointers to keep in mind:
- Again, you can just duck the high fireballs.
- Don't be overly trigger happy with your own fireballs. You can't really afford to get hit by any fireballs, so err on the side of caution when deciding if you want to throw your own fireballs.
- I recommend throwing the D fireball. It'll nullify the low fireballs, and if you time it well enough, you can hit King while she's doing a Double Strike such that you'll hit her before the 2nd fireball is launched, and you still have time to block the first fireball.
- It's safer to throw fireballs when King is a full screen away from you.
- When throwing low fireballs, you *will* move forward slightly. If you want to maintain a full screen distance away from King, you're going to have to block a few of her fireballs.
- I wouldn't throw fireballs when you're at a frame disadvantage. By this, I mean King has had time to move while you were stuck in block stun/recovery lag, etc. Conversely, throw fireballs when you are at a frame advantage, e.g. when you dodge a slow, high fireball, and King has to wait for the fireball to leave the screen before she can throw another, or when King is in hit stun but you've recovered, etc.

Reward: Robert is unlocked.
------------

Challenge Number 11
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Task: Quick Shift 5 times.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, storyline team.

Advice: Something straight forward again. Just attack and press AC or BD quickly. Note that the opponent will be actively attacking you, and you will lose if 2 of your characters are defeated.

Reward: None.
------------

Challenge Number 12
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Task: Saving Shift 5 times.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, storyline team.

Advice: Again, pretty straight forward. Switch out when you get hit.

Reward: None.
------------

Challenge Number 13
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Task: Super Cancel

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: Pretty simple, really. Benimaru has a really simple super cancel if you need help doing this (just qcf k, qcf k, qcf p).

Reward: None.
------------

Challenge Number 14
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Task: Dream Cancel

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: Again, pretty simple. You might want to use one of the characters with a ranbu super (e.g Ryo, Iori, etc) so you might have more time to do the Dream Cancel.

Reward: None.
------------

Challenge Number 15
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Task: Deflect 10 fireballs.

Special Conditions: You may not move, nor use normal/command moves.

Character(s) used: Hotaru.

Character(s) faced: King.

Advice: Pretty simple. Just use Hotaru's qcb k move to deflect King's fireballs.

Reward: Hotaru unlocked.
------------

Challenge Number 16
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Task: Win via time up.

Special Conditions: The lifebars and Judgement indicator will be hidden.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: Another pretty interesting stage. The way to go here is to use characters with multi-hitting special moves, since that'll tilt the Judgement Indicator in your factor. Recommended characters are King, Ryo, Benimaru, etc. At the start, hit your opponents with those multi-hitting moves, then turtle for as long as you can. I'd personally make sure that you're always one character ahead of the opponent, as the loss of a character tilts the Judgement Indicator by quite a bit.

Reward: None.
------------

Challenge Number 17
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Task: Do 5 counter hits.

Special Conditions: None.

Character(s) used: Choice of 1 character.

Character(s) faced: King.

Advice: King will keep throwing fireballs, so all you need is to hit her in the middle of it. Kyo's Red Kick, Ryo's qcf k, etc should all work pretty well.

Reward: None.
------------

Challenge Number 18
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Task: Guard Cancel Shift 5 times.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters

Character(s) faced: Random storyline team.

Advice: Nothing, really. Pretty simple: Block the attack, press AC/BD.

Reward: None.
------------

Challenge Number 19
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Task: Break your opponent's saving shift.

Special Conditions: None.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: Like the task says, your opponent will saving shift immediately if he's hit. The solution to this is to pick a character with a strong anti-air move (like Kyo's uppercut, etc), jab your opponent, then immediately do your anti-air move.

Reward: None.
------------

Challenge Number 20
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Task: Defeat all female fighters (boss and PS2 only characters not withstanding) in 10 minutes.

Special Conditions: None.

Character(s) used: Mai.

Character(s) faced: Sequence of: Elizabeth, Yuri, King, B.Jenet, Whip, Athena, Momoko, Vanessa,Blue Mary, Malin, Kasumi,Kula.

Advice: Ah, Mai, you've been missed.

The important thing to realize here is that the amount of life you regain between rounds is totally dependent on what move you finish off your opponents with. A normal finish nets you next to nothing, a special finish close to that, a super finish nets you about half a bar, and a Leader finish nets you about 65 percent of a bar. Also, since your power and skill stocks carry over from round to round (as do your opponents'), it's important to manage your power stocks well so you can attempt for a leader finish whenever you need it. A single Leader from any of your opponents can ruin what was otherwise a fine try, especially Kasumi's counter LDM: She will whip it out on you mercilessly, so be prepared.

Thankfully Mai's LDM isn't blocked that often by your opponents, so you can kinda count on it to hit when you need to. You do have to be careful about its arc of descent though - it's pretty shallow, which means that, while you can reach your opponent from across the screen, it's actually harder to hit closer opponents. Also good for finishes are her flame pillar DM (a version), since for some reason the CPU likes to roll into it. If you're in the midst of a combo, Mai's Super Ninja Bees (Rolling elbow DM) is also great for finishing off that last bit of life.

This challenge isn't that hard. Time isn't really a factor here. Keep hammering away with bread and butter combos of jump d, stand C, dwn-fwd b, qcb b, qcb C. Or, alternatively, stand C, fwd B, qcb C (while in the air - the opponent can still be juggled after this if you've got them cornered). Mai's fireballs are also pretty solid, so you can use them from afar if you don't want to risk close quarters combat. Remember this, especially against Kasumi, who will whore her LDM counter every chance she gets, but strangely, choose not to perform her super fireball.

Reward: Mai is unlocked.
------------

Challenge Number 21
-----------
Task: Combo from a quick shift

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: We're starting to get into the trickier half of the challenges, but this just requires a bit of practice and some quick button presses, nothing too special.

Reward: None.


Challenge Number 22
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Task: Timing it accurately, use a (command) throw to KO your opponent.

Special Conditions: Unlimited power and skill stocks for you. You may not move or use Normals or command moves. There is 5 seconds left on the clock.

Character(s) used: Clark.

Character(s) faced: Ralf.

Advice: Ah, a classic situation. This is a recreation of a seldom-seen scene in the arcade: Ralf is going to do his Galactica Phantom, and you, as Clark, must time it just right such that, before his fist lands, you execute your LDM command grab. No real advice here other than practice, practice, practice.

Reward: None.
------------

Challenge Number 23
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Task: Do a combo of 15 hits or more.

Special Conditions: Unlimited skill stocks for you. You may not use super moves, or LDMs.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, 1 character.

Advice: You can do this the hard way, using your skill stocks to quick shift into combo after combo after combo. Or, you might do the easy way and take someone like Ryu, and do Jump C, stand C, fwd, back, fwd C. Next.

Reward: None.
------------

Challenge Number 24
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Task: Achieve a perfect victory.

Special Conditions: You are at zero health.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: You can do this the hard way, using your skils to keep your opponent constantly pinned down, unable to retaliate or find an opening in your flawless volley of assaults. Or, you might do the easy way and take someone like Magaki, and spam your various screen covering projectiles. Next.

Reward: None.
------------------------

Challenge Number 25
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Task: Defeat an opponent whose life constantly regenerates to 30% of a full bar.

Special Conditions: 10 seconds left on the clock.

Character(s) used: Choice of 3 charactes.

Character(s) faced: Tung Fu Rue.

Advice: Since you don't start off with any power or skill stocks, someone with a long, damaging combo like Kula is best suited for this challenge. Keep doing her bread and butter combo of Jump C, Stand C (1 hit), fwd A, qcb b, fwd D, uppercut C. Tung shouldn't be too hard.

Reward: None.
------------------------

Challenge Number 26
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Task: Defeat 10 people in 7 minutes.

Special Conditions: None.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 10 characters.

Advice: This is essentially the Mai challenge all over again, except you get to choose who you get to use. Again, time shouldn't be a factor, and the tips that came in handy for the Mai challenge still apply here.

Reward: None.
------------------------

Challenge Number 27
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Task: Survive until time runs out.

Special Conditions: You are at 0 health. There are 15 seconds left on the clock.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: You can do this the hard way, using your skils to keep your opponent constantly pinned down, unable to retaliate or find an opening in your flawless volley of assaults. Or, you might do the easy way and take someone like Magaki, and spam your various screen covering projectiles. Next.

Reward: None.
------------------------

Challenge Number 28
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Task: Do a super cancel, into a dream cancel.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 1 character.

Character(s) faced: Random storyline team.

Advice: This really shouldn't be too hard, but if you're having a problem, pick Benimaru: do qcf k, qcf k, qcf x 2 p, qcf x 2 E. Next.

Reward: None.
------------------------

Challenge Number 29
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Task: Crush your opponent's guard, and combo from there.

Special Conditions: Your opponent will only start to take damage from the 2nd hit after a guard crush.

Character(s) used: Choice of 1 character.

Character(s) faced: Random, 1 character.

Advice: This is more a test of patience then anything else. Take your favorite character with a long combo chain, e.g. Kula, keep doing jump Cs till your opponent guard crushes, and then combo him to death.

Reward: None.
------------------------

Challenge Number 30
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Task: KO an opponent who will do Guard Cancel attacks.

Special Conditions: Unlimited power and skill stocks for you. Your opponent will only take damage from the 2nd hit onwards.

Character(s) used: Choice of 1 character.

Character(s) faced: EX Kyo.

Advice: AKA the "What do you do if you're playing KOF 2002 'Special Edition' and your opponent keeps using 5 stock combos on you?" situation (cue laughter from an inside joke). To be honest, I'm sure there's a 'honest' way to do this challenge, but I just picked King and spammed her LDM all day.

Reward: EX Kyo is unlocked.
------------------------

Challenge Number 31
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Task: KO an opponent whose health will instantly regenerate to 50% once your combo ends.

Special Conditions: Unlimited skill stocks for you. LDMs can not be used.

Character(s) used: Choice of 3 characters.

Character(s) faced: Ryo.

Advice: The final block of challenges. Depending on your skills, this might be hard or easy. Since my skills suck, this was kinda tricky. If you're like me, some general advice would be that characters with Ranbus like Ryo, King, etc help immensely in quick shift-centric challenges like this. If you desperately need help, the setup I used was: King, Ryo, (doesn't matter). Push your opponent into the corner. Ryo does Jump C, Stand C, Uppercut, Super Cancel into Ranbu, Quick Shift to King with a Jump D, Stand D (2 hits), dwn fwd D, rdp b, super cancel into ranbu.

Reward: None.
------------------------

Challenge Number 32
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Task: Defeat your opponents, who will be in a state of constant LDM-power.

Special Conditions: None.

Character(s) used: Choice of 3 characters.

Character(s) faced: KOF 2003 Hero Team: Ash, Duo Lon, and Shen.

Advice: Not that hard, really. The only one who's of any concern is Shen, since he hits *hard* and will not hesitate to combo into supers.

Reward: None.
------------------------

Challenge Number 33
-----------
Task: Defeat your opponents.

Special Conditions: None.

Character(s) used: Choice of 3 characters.

Character(s) faced: Randomly selected mid bosses.

Advice: Only really tricky because all the bosses have that boss endurance which makes all your attacks get damage scaled to hell. Characters with specials that do lots of hit, e.g. King, Ryo, etc are better suited for fighting against them, since the damage scaling is less of a problem. The AI can be quite a bitch sometimes though.

Reward: None.
------------------------

Challenge Number 34
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Task: KO an opponent whose health regenerates to 80% instantly once your combo ends

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Ryo.

Advice: Yep, this challenge again. Pretty much the same advice as last time, except now you can use your leader. The only thing I added to the above challenge was to use Gato, and finish off the combo with quick shifting into him and using his LDM. This will probably be one of the hardest challenges if you don't actually have quite a bit of experience playing this game.

Reward: None.
------------------------
Challenge Number 35
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Task: Defeat a character whose offensive and defensive powers are 3 times yours.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Mr Big.

Advice: Pretty much the same advice as against all boss opponents, except this time the damage scaling really is *ridiculous*.

Reward: None.
------------------------

Challenge Number 36
-----------
Task: Deflect all of your opponents projectiles.

Special Conditions: You cannot move. Your health is at 0. There are 2 seconds left on the clock.

Character(s) used: Shen.

Character(s) faced: King.

Advice: The last of the fireball challenges: As Shen, keep doing qcb p as King does her LDM on you. With a little luck, this shouldn't be that hard.

Reward: None.
------------------------

Challenge Number 37
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Task: Do a combo of 20 hits or more.

Special Conditions: Unlimited skill stocks for you. Supers and LDMs may not be used.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random, 1 character.

Advice: This should be pretty easy if you've cleared the previous challenges. If you need advice, again, use King and Ryo, and quick shift from their multi-hitting moves.

Reward: None.
------------------------

Challenge Number 38
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Task: Defeat your opponent.

Special Conditions: You will be guard crushed if you block your opponent's attack.

Character(s) used: Choice of 1 character.

Character(s) faced: Shen, in LDM mode.

Advice: This isn't that hard, really, since Shen still takes normal damage If you're having troubles, maybe use Magaki and his screen-covering projectiles.

Reward: None.
------------------------

Challenge Number 39
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Task: Do a quick shift combo with all 3 members of your party.

Special Conditions: Unlimited power and skill stocks for you.

Character(s) used: Choice of 3 characters.

Character(s) faced: Random storyline team.

Advice: Again, not that hard in light of past challenges.

Reward: None.
------------------------

Challenge Number 40
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Task: Defeat your opponent.

Special Conditions: Your opponent will only be damaged from your counter moves, and from combos starting from your counter moves. You have 50% health.

Character(s) used: Geese.

Character(s) faced: Terry Bogard.

Advice: The last challenge, and it's such a pain. It might just be that I suck, but this really is just hit and miss.

Anyway, Terry will keep doing the following, in a psuedo-random fashion: fireball, burn knuckle, crack shoot, power dunk, power charge, stand C. You need to kill him by countering him 8 times (I haven't figured out how to combo from a counter yet?), and the counter move of choice is hcb b: This is the high counter, and should counter everything from his list of moves, save, of course, for his fireball.

Some small tidbits that might help:

It's pretty hard to set up, but if you're all the way in with your back to the corner, and Terry is right next to you, his fireballs will actually miss totally, so you can keep spamming the counter move motion - if you guess correctly, you get a counter, if not, you don't get hit by the fireball.

Terry tends to fireball at least 2 times in a row before he thinks he might do something else.

The only real move you can react to in time to do a counter is his burn knuckle from a full screen away. Thankfully, Geese's command throw will toss Terry exactly a screen away, so no worries there.

Reward: Geese is unlocked.

#2 Samurai_Negão

Samurai_Negão

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Postado 23 junho 2006 - 09:14

po eu queria saber como habilitar eles no arcade =(

#3 shaka-de-virgem

shaka-de-virgem

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Postado 23 junho 2006 - 03:15

Punishment team?levando em conta o nome que tem e tendo duas dominatrix mais uma bandida boazuda...TÔ DOIDAO PRA VER!!!

#4 darkyagami

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Postado 24 junho 2006 - 04:07

1º. Ganhe na mão batendo muito!
2º. Ganhe dando magias...movimentos especiais.
3º. Leve golpes e ao cair saia rolando em 10 tentativas corretas.
4º. deixe o oponente lhe agarrar e bloqueie seu agarrão em 5 X.
5º. Contra Shion, mate ela com LDM (Leader Desperation Mode). Liberará ela!
6º. Contr a Magaki, mate ele com LDM também e é bom escolher a KULA com seu super LDM. Liberará Magaki.
7º. Guard Cancel " Este é fácil demais " - No momento em que seu oponente atacar - saia rolando com AB após defender qualquer toque em 10 vezes!
8º. Guard Cancel " Mais fácil ainda " - No momento em que seu oponente atacar...Contra golpe com o E (R1)10 vezes.
9º. Vença três lutas com personagens aleatoriamente escolhidos, sendo que destes você deverá escolher como primeiro a lutar o lider.
10º. Sobreviva! O interessante dessa missão, é que, seu oponente será a King e você com o Robert. Ela mandará fireballs por cima e por baixo e você deverá fazer o mesmo. Terá um time de 30 segundos pra sobreviver, a dica é mandar embaixo e agachar os do alto e os do meio tentar ralar ao menos o segundo com ela....pra ganhar tempo antecipe-se com o fireball do Robert com o D.Os do meio defenda o primeiro e combata com o segundo enviando também! O Robert será desbloqueado!
11º. Faça combos, trocando de personagens no meio da luta em 5 X.
12º. Nessa o oponente tem que te atacar e você na defesa, fazer o sanig shift, que é trocar o personagem salvando-o do ataque em 5 X.
13º. Nesse você deverá fazer um golpe como super cancel...A kula é um exemplo...Cole com D no alto, c em pé e o shoryuken na linguagem de todos emendando o de duas magias com soco...Será um super cancel!mesmo o oponente defendendo.
14º. Nesse você fará um Dream Cancel...o Iori será o especial dele com o de leader no final!
15º. Nesse usará a Hotaru e se defenderá dos fireballs da King...fazendo QCB com Chute e rebatendo...como um espelho pra KING 10X. Hotaru será desbloqueada.
16º. Vença pelo tempo, mas com sua barra vermelha lá no topo maior que a do oponente...para isso ataque com HIT combos!
17º. Faça Red kicks com o Kyo na KIng com seus fireballs...ela manda e você manda o red kick por cima!
18º. Guard Cancel no momento em que seu oponente atacar...como o salvar o personagem, mas na defesa...com AC e BD.
19º. esse é fácil...o oponente ficará esperando você atacar para fazer um saving shift...faça um uppercut no ar...como se fosse um cascudo na cabeça do primeiro e imediatamente no ar com outro soco, que é onde pega no segundo...o Kyo é bom pra isso!
20º. Esse é cansativo...se defenda das gatas do kof em 10 minutos...Mate todas! Serão Elizabeth, Yuri, King, B.Jenet, Whip, Athena, Momoko, Vanessa,Blue Mary, Malin, Kasumi,Kula.A MaY será desbloqueada!
21º. Esse é um combo de Quick-Shift!
22º. Nesse o Ralph vem com o LDM Galactica Phantom, você esperará e dê o LDM do Clark no momento certo.O Kyo NGBC será aberto!
23º. Faça um combo com seus 3 personagens trocando de 15 hits ou mais!
24º. Vença sem levar nenhum chute, pois seu health será zero...como se fosse um perfect!
25º. Derrote seu oponente Tung Fu Rue em 10 segundos....Eles estará com 30 %. de health!
26º. Se defenda e mate 10 personagens em 7 minutos!
27º. Sobreviva os 15 segundos finais!
28º. Faça um Super Cancel e logo após um Dream Cancel com seu personagem!
29º. Quebre a defesa de seu oponente com combos hit.
30º. Mate seu oponente com ataques de guard cancel...ou seja um exemplo da Kula, que você vai no Kyo e bate nele e ele dá contra golpe, mas você nessa hora irá rolar...assim batendo e rolando...sucessivamente até a barra dele estourar e dar um ldm ou um sequência até matá-lo!
31º. Nesse você terá que acabar com os 50 %. de Health do oponente, fazendo combo com ajuda ...Como o Benimaro e o Ex Kyo por exemplo...Faça o combo simples do Benimaro com D no ar, C em pé e pra frente e B...chamando o Kyo e fazendo a clássica Sequencia do NGBC dando uma magia e cancelando no clássico especial do Kyo.
32º. Derrote Duolon, Shen e Ash que estarão com seus LDM ativos!
33º. Derrote o trio dos MID BOSS.
34º. Derrote seu oponente de 80 %. de Health com HIT Combos...nesse eu escolhi: Kula, King e Gato...Faço o combo com a Kula com o Soco em cima...soco em pé, pra frente A...chamo a king que já vem dando soco na cabeça...os dois pés com o D em pé...diagonal com D...chamando o Gato que vem com um soco na Cabeça...em pé com soco e a magia dele com soco e terminando com o seu LDM...que será o estrago de 80 %.
35º. Derrote o MR. Big e desbloqueie ele.
36º. Mesmo esquema da Hotaru...contra o LDM da King, com o Shen rebata os fireballs dando QCB e punch.
37º. Monte um combo d 20 Hits.
38º. Derrote o Shen e vá para o ataque...você estará com sua barra de defesa estourando!O Geese estará liberado!
39º. Faça um combo chamando todos seus personagens!
40º. Rebata os golpes do Terry com o Geese...fazendo QCB + chute fraco.Tomem cuidado com o Power Wave, Terry só manda isso.Espere ele fazer ataques corporais.


Terminado!
Boa Sorte!

Editado por noisefoda3000, 01 maro 2007 - 11:12 .


#5 jhumhoomBR

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Postado 24 junho 2006 - 09:10

po eu queria saber como habilitar eles no arcade =(



se for Adel, Hayate e cia ... eh só derrotá-los no modo arcade que eles serão habilitados ....

#6 Psycho Boy

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Postado 25 junho 2006 - 12:58

17.Só da COUNTER na King(não counter da kasumi,mary,geese...esse não)
é COUNTER...qaundo a porradinha que vc da tira mais sangue do cara...

#7 darkyagami

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Postado 25 junho 2006 - 12:10

O Red kick doKyoé uma boa forma de se passar por cima da magia e ainda servir de conter!

#8 Slash

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Postado 25 junho 2006 - 12:36

Não sei se é útil, mas no trailer do Ash mostra o Shen fazendo essa missão, com o anti magia.
Tente Kula, Athena, Vanessa etc...
Se for fazer a do Red Kick, tome cuidado para usar o fraco, pois algumas vezes vc toma a magia.
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#9 Psycho Boy

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Postado 25 junho 2006 - 12:49

mais facil usar RYOe seu "Hien Shimpu Kyaku" ou Kula com "Iranai" somente no DOUBLE STRIKE (uhauhau num sei o nome)
ou Athena e Momoko com " Phoenix Arrow"


o.o não consigo fazer Quick Shift direito...

#10 0p3r4r10

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Postado 19 julho 2006 - 05:37

Tem tudo isso em portugues no kof-br-forum

www.kofbrteam.com.br/forum
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#11 jhumhoomBR

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Postado 20 julho 2006 - 08:05

Pessoal! Eh bem mais facil voces pularem em cima dela chutando e fazer isso sempre. Ela esta destinada a fazer penas os 3 comandos de magia (A alta, A baixa, e a dupla). Nao precisa ser golpes de comando e assim acertá-la em counter ou seja, Pula chutando toda hora, ela nao vai fazer outras coisas a não ser magia.

Editado por jhun hoom, 20 julho 2006 - 08:08 .


#12 dark_RYO

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Postado 20 julho 2006 - 05:49

As mais chatas na minha opinião:

- vencer por time over:
o difícil é não mato-los antes de tempo acabar http://forum.fighter...tyle_emoticons/default/dry.gif

- rebater o LDM da King:
motivos obvios :rolleyes:

- vencer o Terry só com os counters do Geese:
aquele gay do Terry só usa power wave; é mais sorte do que técnica esta missão http://forum.fighter...tyle_emoticons/default/dry.gif

#13 jhumhoomBR

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Postado 21 julho 2006 - 07:54

O do Geese é facil Dark ... fique sempre no canto da tela e espera o Terry aprontar o burn knucles forte ou power dunk forte e contra ataca. Mas fica defendendo ou esquivando das magias qdo possivel.

Pelo incrivel que pareça: eu consegui rebater as magias da King na 2ª tentativa. Mas como? De tanto eu ver essa missao num video, que eu peguei a sequencia e a brecha do LDM da King http://forum.fighter...tyle_emoticons/default/biggrin.gif ...

O do tempo eu uso chars de teleporte hehehhe



As que eu achei uma bosta fazer foi: Matar as putas com a Mai. Eu não jogo com ela http://forum.fighter...tyle_emoticons/default/dry.gif

Matar o trio de sub-chefes ... o problema é que qdo fiz essa missao, lutei contra Jazu, Silber e Gai.




aquele gay do Terry só usa power wave; é mais sorte do que técnica esta missão


Huahauhhahuahhahhuau

#14 dark_RYO

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Postado 22 julho 2006 - 10:20

O problema Jhun, é que tem vez que ele não dá outro golpe http://forum.fighter...tyle_emoticons/default/dry.gif

Quando eu fui atrás do que tinha que fazer em cada missão, vi o pessoal de um fórum gringo reclamando pakas desta missão. Quando fui fazer, fiquei de longe e contra-atacando todos golpes que davam, faltava só um golpe... só que o gay [ :laugh: ] só usou power wave depois disso, até o tempo acabar http://forum.fighter...tyle_emoticons/default/dry.gif

Tem vezes que é muito fácil cumprir esta missão, tem outras que é impossível. Por isso que eu digo que é mais sorte que técnica...

#15 zoropak

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Postado 22 julho 2006 - 10:39

Hauhuha a sorte ajuda muito .. comigo foi assim do nada começou a dar burn knucles power dunk ... ae foi facil .... http://forum.fighter...tyle_emoticons/default/lmao.gif
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#16 Bouncer Bogard Urashima

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Postado 22 julho 2006 - 01:41

No desafio de fazer um combo de 20 ou mais hits, meu trio foi Ryo, King e Eiji, e o que eu fiz foi simplesmente ficar dando quick shift depois que qualquer um deles dava chute de 2 hits (Eiji, King)

Os mais chatos foram:

A missão que desbloqueia o Lobert (porra, passei quase uma hora segurando http://forum.fighter...tyle_emoticons/default/b.gif que meu polegar ficou doendo...)
A missão que desbloqueia a Mai (tbm naum sei jogar com ela, mas fiquei alternando entre os "Kacho-sen", o "Blow Off" dela e quando tava no aperreio de life, usava o LDM dela...)
A missão de dar "safe roll" 10 X (a CPU me mandou o Clark, e aquela disgraça naum fazia outra coisa alem de agarrão de comando o tempo todo http://forum.fighter...tyle_emoticons/default/eca.gif )
A missão onde se enfrenta um trio de midbosses aleatoriamente (o Hayate e o Gai me deram mais trabalho, tanto que tive que apelar pro Magaki e sua magia que pega na tela toda...)
A missão 40 tbm foi chata, pois até eu descobrir como tirava energia do Terry... mas uma coisa que eu percebi é que esse Geese tá melhor que o de NGBC, mas muito inferior ao de KOF 2K2/SVC Chaos.

Os mais fáceis:

Rebater o LDM da King usando o Shen (na segunda tentativa eu consegui)
Fazer o combo de 80% de life (só usei o Shingo como disse no faq, e na segunda tentativa deu certo)

Pra desbloquear o Hayate, Gai, Adelheid, Jyazu e Silber eu lutei no "Endless Mode", só naum sei se tbm destrava Shion e Magaki, pois quando eu comecei o modo "endless" eu já os havia liberado no Challenge Mode.

#17 jhumhoomBR

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Postado 22 julho 2006 - 01:50

Ontem eu percebi que é mais sorte do que tech ... meu primo fez a missão 40 muito rápido .. o Gayrry ficou toda hora fazendo power dunk e crack shoot ... http://forum.fighter...tyle_emoticons/default/dry.gif

As de 15 Hits eu faço o seguinte: Ryo: voadora D, C em pé e http://forum.fighter...tyle_emoticons/default/f.gif http://forum.fighter...tyle_emoticons/default/b.gif http://forum.fighter...tyle_emoticons/default/f.gif + A/C ....
As de 20 Hits eu faço o seguinte: Vacanessa: Voadora C, C em pé (2 Hit), http://forum.fighter...tyle_emoticons/default/f.gif A (1 Hit) ..... bori bori (5 hits) ... troco pelo Ryo e o resto é normal.

A missao do Robert tem uma coisa legal que eu faço ... qdo a King usa Double Strike, eu faço o http://forum.fighter...tyle_emoticons/default/d.gif http://forum.fighter...tyle_emoticons/default/u.gif + D qdo a maiga quase o atingir ... O golpe é invencivel nos primeiros instantes. Pelo menos ele nao recebe dano ao defender, pois a King usa muito Double Strike.

Editado por jhun hoom, 22 julho 2006 - 01:54 .


#18 dark_RYO

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Postado 22 julho 2006 - 08:48

Faço o missão do Robert assim também, Jhun. http://forum.fighter...tyle_emoticons/default/d.gif http://forum.fighter...tyle_emoticons/default/u.gif + D na magia dupla e http://forum.fighter...tyle_emoticons/default/d.gif http://forum.fighter...tyle_emoticons/default/u.gif + B na magia simples http://forum.fighter...tyle_emoticons/default/doido.gif

A missão de 20 hits é só com Ryo http://forum.fighter...tyle_emoticons/default/f.gif http://forum.fighter...tyle_emoticons/default/b.gif http://forum.fighter...tyle_emoticons/default/f.gif + C, troca pro Robert, http://forum.fighter...tyle_emoticons/default/f.gif http://forum.fighter...tyle_emoticons/default/b.gif http://forum.fighter...tyle_emoticons/default/f.gif + B ;)


edit: lembrando que uma forma rápida de fazer a missão 40 é juntar barras e cancelar o counter do Geese no LDM http://forum.fighter...tyle_emoticons/default/tongue.gif

Editado por dark_RYO, 22 julho 2006 - 09:14 .


#19 jhumhoomBR

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Postado 22 julho 2006 - 09:32

Essa eu nem sabia ;) hehehe ... vou tentar fazer isso mais tarde.

#20 Uzumaki Naruto

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Postado 24 setembro 2006 - 12:07

ALGUEM consegue cancelar sempre o counter do geese no especial?
Caralho, é mto foda fazer esse comando assim. COnsegui umas 4 vezes só, e qdo passei, eu só usei agarrao normal mesmo.

é chata pra caralho essa missão.
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